QUARTER KEG VOLLEYBALL LEAGUE

 

Pub Owner: Tom McCabe          League Director: Celeste Algieri -508-736-9105 (cell)      2009

 

LOCATION

 

Quarter Keg Pub and Restaurant

443 Worcester Rd (Route 20)

Charlton, MA 01507-1505

(508) 248-3191

 

 

LEAGUE DETAILS

 

Ø      The Spring session usually begins in April and runs 10 weeks. There are then 2 weeks of playoffs and the finals are on the Sunday of the second week of playoffs.

 

Ø      There are 3 courts with games at 6:30, 7:30, 8:30, and 9:30. The maximum number of teams is 24 per night.

 

Ø      The schedule is as follows:

 

Ø      Monday – Women’s B and C                   

            Tuesday – Men’s A and B

Wednesday – Women’s Advanced and Co-ed Advanced

Thursday – Co-ed B and Co-ed C

 

SITE RULES

 

Ø      No food, beverage or pets are to be brought onto the grounds. Absolutely no drinking of any kind is allowed in cars in the parking lot. Anyone violating these rules will be asked to leave the premises and will not be permitted to play in the league. The Quarter Keg will not refund your money.

 

Ø      Please do not bring children who will be unsupervised when you play.

 

Ø      Only players are allowed on the courts while games are in play.

 

Ø      State Law requires shirts and shoes to be worn in the bar at all times.

 

Ø      If there is a rain/weather postponement (which is rare), the League Director will make calls/e-mails to the captains.

 

Ø      DO NOT call the bar regarding any type of scheduling questions, notice of forfeit or weather related cancellations.

 

 

 

 

 

 

LEAGUE RULES                                                                                                   2009

 

 

The league generally follows USAV Rules.  Given that this is a bar league, however, with various divisions and abilities, not all of those rules apply or meet the spirit of the entire league. If a situation should arise that does not readily fall under/apply/meet the spirit of existing rules, the League Director will make the final decision.

 

 

  1. Misconduct of any kind will not be tolerated.  Players and/or teams violating rules of conduct are subject to sanctions up to, and including, expulsion from the league (without refund).

 

  1. All players must be at least 21 years of age.

 

  1. Rosters should be completed by the captain’s meeting. Players cannot play on multiple teams within the same division.  Any mid-season roster changes must be reviewed and approved by the League Committee. 

 

  1. All balances must be paid in full by the third week of play. Failure to do so may result in forfeits until the balance is paid in full.

 

  1. All players, including subs, must be on the roster. Players/subs may only play for one team per division.

 

  1. Due to the influx of “A” players into the “B” leagues/divisions, all rosters are subject to approval

by the League Director (i.e. number of “A” players on “B” teams, number of “B” players on “C” teams, etc…). This will be done to keep with the spirit of each league/division “A”, “B”, or “C.”

 

  1. Regarding the number of “A” players on “B” teams; and/or the number of “B” players on “C” teams:  there is no limitation, per se.  Team eligibility for a certain division will be based on the overall team performance and ability to execute plays.  The League Committee may review rosters, performance and will consider requests for exceptions/deliberation from team Captains.  See the document titled, “QKP Team Rankings” for an overview of division levels which will be used during the decision-making process.   

 

  1. The League Committee reserves the right to move teams up or down divisions based on several factors, including overall level of team play and individual abilities, as observed by the referees and League Director. This will be done to promote the best (and fair) level of play within each division.

 

9.      “Injury” Rule:   Injured players may be signed in and marked as “Injured” to count as an eligible game for playoffs.  This is a good-faith practice of the league.  Please inform the League Director of any long-term injuries (>1 week).   

 

10. Players must play 5 weeks to be eligible for post-season play.

 

11. Only playoff eligible players may receive prizes (Women’s / Men’s:  7 max.  and Co-ed teams:  4-max per gender). 

 

12. Each round/match consists of 3 games. The first 2 games are side out scoring to 15

      pts-win by 2 pts.-cap at 17 pts. The third game is rally scoring to 15 pts-win by 2

      pts.-no cap. In playoffs involving a best of 5 match games 1-4 will take on the

      properties of games 1 and 2, while game 5 will take on the properties of game 3.

      THERE WILL NO LONGER BE THE OPTION OF SWITCHING SIDES AT 8

      POINTS.

 

13. If you must cancel a match, you must do so 48 hours prior to your scheduled match by first contacting the League Director. If the other team is not able to reschedule, a forfeit is inevitable.  Make-up games must be scheduled in a timely manner as judged by the League Director or one or both teams will be subject to forfeiting. The captain of the team rescheduling is responsible for

      contacting the captain of the other team for arrangements, but please contact the

      League Director as well.  ALL RESCHEDULES MUST BE APPROVED BY THE

      LEAGUE DIRECTOR PRIOR TO RESCHEDULING THE MATCH

      OR IT WILL BE CONSIDERED FORFEITED.  This is to assure that refs do not

      show up unnecessarily and that a ref will be made available for the new date and

      time.  Due to scheduling, make- ups/reschedules are not always possible.

 

14.  DO NOT CALL THE QKP TO FORFEIT/CANCEL/RESCHEDULE ANY GAMES.

 

15.  The trees on court 1 will be treated as a dead ball, possible replay. It will be at the

      referee’s discretion if they feel that either the ball would have landed in play if

      contact with the trees had not occurred, or if a player on that side had a chance to

      play the ball, or was even attempting to.

 

16. Players cannot go into other courts to play the ball even if the court is inactive.

      However, during certain playoff games and in the finals players may be allowed to

      do so as decided by the League Director.

 

17. Substitutions or Rotating:  If there are more than 7 players on a team they have the

      option of rotating in players (usually at the servers or front left positions) or making

      substitutions, but not both.

 

18. Late arriving players may enter a game in progress as long as they do not enter in the serving position. The player may enter when there is a dead ball.  Questions related to positioning that player should be directed to the referee.

 

19.  Each server will get one serve attempt. A serve must occur within 8 seconds.

 

20. “Let serves” are good.

 

21. No team may play with fewer than 4 players.

 

22. If a team does not have the ‘necessary 4 players’ to start their particular game they have 5 minutes until game one is forfeited.  If after an additional 5 minutes the fourth player does not arrive, the next match is forfeited; and so on. IT IS NOT THE RESPONSIBILITY OF THE REF TO SEARCH/SEEK, YELL FOR OR DRAG TEAMS/PLAYERS TO THE COURT. TEAMS ARE RESPONSIBLE FOR WATCHING THE CLOCK AND THE COURT.

 

Ø      Example:  for a 6:30 game the first forfeit shall be awarded at 6:35. The next match shall be forfeited at 6:35 and the third at 6:40 PM.

 

23. There are no antennas; as such a ball may go over any portion of the net. This includes the top cable, as long as the ball does not contact it. A ball that passes over the ref stand, contacts the ref stand or pole, or contacts the cable would be ruled out of play.  

Furthermore, there are wooden dowels that are on/near the ends of the nets. Some of these protrude above the height of the net/cable boundaries. Basically, if a ball contacts one of these dowels it will be considered out of bounds and a point or side out will be awarded to the opposing team.

 

24. If a player is injured during play, the referee MAY stop play and direct a play over.

      Play the whistle.

Ø      An injured player may return to play, with the understanding that it does not

      interfere with/delay/slow the game unnecessarily in the opinion/judgment 

      of the referee.

 

25. Out of rotation calls are hard to track since players do not generally wear numbers or turn in a rotation. The referee has the authority to call an out of rotation fault if they see one.

 

26. Each team gets two, 30 second timeouts per game.

 

27. Teams should bring a ball to warm up with. The league will provide a game ball.

 

 

REFEREE INFORMATION

 

1.      Refs get paid at the end of each night by letting the bartender know how many matches they worked. Payment is per match including forfeits, but not games to be rescheduled. REFS MUST TURN IN THEIR GAME BALL FROM THEIR COURT BEFORE THEY CAN BE PAID.

 

2.      Uniforms are NOT required. However, it is expected that referees will dress and act in a professional/appropriate manner.

 

3.      Whistle and yellow/red cards need to be supplied by the referees.

 

4.      There are no work teams. Every call is at the discretion of the referee.

 

5.      Referees should arrive at the facility 10-15 minutes prior to the 6:30 starting time to fill out the score sheets for the night for their court. The League Director should be contacted at least 24 hours in advance to find a sub and make the proper arrangements. Refs should attempt to find their own sub prior to contacting the League Director.

 

6.      At the end of the match refs should note the score on the posted tally sheets and place the score sheets in the folder for the specific night.

 

7.      Referees are responsible for returning the ball to the bar. Do not leave it for players to use in pick-up games after scheduled matches are over. See rule 1.

 

8.      Referees should notify the League Director if problems arise during a game or match. (i.e.  complaints from teams about ‘A’ players on ‘B’ teams, inappropriate behavior by a player or team, question/complaints regarding rules.)

 

9.      Referees are watching the games. Their opinion is both wanted and appreciated regarding players/teams appropriate playing levels. All ‘opinions’ should be addressed to the League Director.

 

10. Referees are responsible for the conduct on the court and as such have the authority to sanction players/teams/fans as they see fit.

 

 

Quarter Keg Pub

Team Rankings – Overview of Play

 

 

Low C

Your team bumps the ball over the net on one or two hits regularly.

You don’t understand the need for blocking.

Your servers all serve underhand and not always in bounds.

 

High C

Your team tries to get 3 contacts; whoever is in the front middle position is the setter.

Your hitters occasionally approach and jump to attack the ball

You have blocked at the net occasionally.

Most of your servers serve underhand; overhand serves frequently go out or into net.

 

 

 

Low B

You have designated setters on your team, they usually bump set.

You have designated hitters and attempt to attack the ball regularly

You realize blocking is an important part of the game and your team is working on it.

You have a mixture of overhand and underhand servers.

 

High B

Your designated setters overhand set almost all the time.

Your hitters have good timing, positioning, and can attack a ball that is unreturned.

You typically have at least one blocker up against an attack.

Your servers overhand-serve almost all the time.

 

 

 

Low A

Your hitters call for the type of set they want with a reasonable expectation of getting it.

Team blocking and defensive positioning are a critical part of the game

Your servers consider serving as a scoring opportunity, not just putting the ball in play.

 

High A

Your team is running strategic plays, the attack is frequently unreturned.

Blocking is paramount to your attack defense.

Serves are carefully planned and well placed for maximum value.