QUARTER KEG VOLLEYBALL LEAGUE
Pub Owner:
Tom McCabe League Director: Celeste Algieri -508-736-9105 (cell) 2009
LOCATION
Quarter Keg Pub and
Restaurant
(508) 248-3191
LEAGUE DETAILS
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The Spring session usually begins in April and runs 10 weeks.
There are then 2 weeks of playoffs and the finals are on the Sunday of the
second week of playoffs.
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There are 3
courts with games at
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The schedule is
as follows:
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Monday – Women’s
B and C
Tuesday – Men’s A and B
Wednesday
– Women’s Advanced and Co-ed Advanced
Thursday
– Co-ed B and Co-ed C
SITE RULES
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No food, beverage
or pets are to be brought onto the grounds. Absolutely no drinking of any kind
is allowed in cars in the parking lot. Anyone violating these rules will be
asked to leave the premises and will not be permitted to play in the league.
The Quarter Keg will not refund your money.
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Please do not
bring children who will be unsupervised when you play.
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Only players are
allowed on the courts while games are in play.
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State Law
requires shirts and shoes to be worn in the bar at all times.
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If there is a
rain/weather postponement (which is rare), the League Director will make
calls/e-mails to the captains.
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DO NOT call the
bar regarding any type of scheduling questions, notice of forfeit or weather
related cancellations.
LEAGUE RULES
2009
The league generally follows USAV Rules. Given that this is a bar league, however,
with various divisions and abilities, not all of those rules apply or meet the
spirit of the entire league. If a situation should arise that does not readily
fall under/apply/meet the spirit of existing rules, the League Director will
make the final decision.
by
the League Director (i.e. number of “A” players on “B” teams, number of “B”
players on “C” teams, etc…). This will be done to keep with the spirit of each
league/division “A”, “B”, or “C.”
9. “Injury” Rule: Injured players may be signed in and marked as
“Injured” to count as an eligible game for playoffs. This is a good-faith practice of the league. Please inform the League Director of any
long-term injuries (>1 week).
10. Players must play 5 weeks to be eligible for
post-season play.
11. Only playoff eligible players may receive prizes
(Women’s / Men’s: 7 max. and Co-ed
teams: 4-max per gender).
12. Each round/match consists of 3 games. The first 2
games are side out scoring to 15
pts-win by 2
pts.-cap at 17 pts. The third game is rally scoring to 15 pts-win
by 2
pts.-no cap. In
playoffs involving a best of 5 match games 1-4 will take on the
properties of
games 1 and 2, while game 5 will take on the properties of game 3.
THERE WILL NO LONGER BE THE OPTION OF
SWITCHING SIDES AT 8
POINTS.
13. If you must cancel a match, you must do so 48 hours prior
to your scheduled match by first contacting the League Director. If the other
team is not able to reschedule, a forfeit is inevitable. Make-up games must be scheduled in a timely
manner as judged by the League Director or one or both teams will be subject to
forfeiting. The captain of the team rescheduling is responsible for
contacting the
captain of the other team for arrangements, but please contact the
League Director as
well. ALL RESCHEDULES MUST BE
APPROVED BY THE
LEAGUE DIRECTOR PRIOR TO RESCHEDULING THE
MATCH
OR IT WILL BE CONSIDERED FORFEITED. This is to assure that refs do not
show up
unnecessarily and that a ref will be made available for the new date and
time. Due to scheduling, make- ups/reschedules are
not always possible.
14. DO NOT CALL THE
QKP TO FORFEIT/CANCEL/RESCHEDULE ANY GAMES.
15. The trees on
court 1 will be treated as a dead ball, possible replay. It will be at the
referee’s
discretion if they feel that either the ball would have landed in play if
contact with the
trees had not occurred, or if a player on that side had a chance to
play the ball,
or was even attempting to.
16. Players cannot go into other courts to play the ball
even if the court is inactive.
However, during certain playoff games and
in the finals players may be allowed to
do so as decided
by the League Director.
17. Substitutions or Rotating: If there are more than 7 players on a team
they have the
option of rotating
in players (usually at the servers or front left positions) or making
substitutions,
but not both.
18. Late arriving players may enter a game in progress as
long as they do not enter in the serving position. The player may enter when
there is a dead ball. Questions related
to positioning that player should be directed to the referee.
19. Each server
will get one serve attempt. A serve must occur within 8 seconds.
20. “Let serves” are good.
21. No team may play with fewer than 4 players.
22. If a team does not have the ‘necessary 4 players’ to
start their particular game they have 5 minutes until game one is forfeited. If after an additional 5 minutes the fourth
player does not arrive, the next match is forfeited;
and so on. IT IS NOT THE RESPONSIBILITY
OF THE REF TO SEARCH/SEEK, YELL FOR OR DRAG TEAMS/PLAYERS TO THE COURT. TEAMS
ARE RESPONSIBLE FOR WATCHING THE CLOCK AND THE COURT.
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Example: for a 6:30 game the first forfeit shall be
awarded at 6:35. The next match shall be forfeited at 6:35 and the third at
6:40 PM.
23. There are no antennas; as such a ball may go over any
portion of the net. This includes the top cable, as long as the ball does not
contact it. A ball that passes over the ref stand, contacts the ref stand or
pole, or contacts the cable would be ruled out of play.
Furthermore,
there are wooden dowels that are on/near the ends of the nets. Some of these
protrude above the height of the net/cable boundaries. Basically, if a ball
contacts one of these dowels it will be considered out of bounds and a point or
side out will be awarded to the opposing team.
24. If a player is injured during play, the referee MAY
stop play and direct a play over.
Play the whistle.
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An injured player
may return to play, with the understanding that it does not
interfere
with/delay/slow the game unnecessarily in the opinion/judgment
of the referee.
25. Out of rotation calls are hard to track since players
do not generally wear numbers or turn in a rotation. The referee has the
authority to call an out of rotation fault if they see one.
26. Each team gets two, 30 second timeouts per game.
27. Teams should bring a ball to warm up with. The league
will provide a game ball.
REFEREE INFORMATION
1. Refs get paid at the end of each night by letting the
bartender know how many matches they worked. Payment is per match including
forfeits, but not games to be rescheduled. REFS
MUST TURN IN THEIR GAME BALL FROM THEIR COURT BEFORE THEY CAN BE PAID.
2. Uniforms are NOT required. However, it is expected
that referees will dress and act in a professional/appropriate manner.
3. Whistle and yellow/red cards need to be supplied by
the referees.
4. There are no work teams. Every call is at the
discretion of the referee.
5. Referees should arrive at the facility 10-15 minutes
prior to the 6:30 starting time to fill out the score sheets for the night for
their court. The League Director should be contacted at least 24 hours in
advance to find a sub and make the proper arrangements. Refs should attempt to find their own sub prior to contacting the
League Director.
6. At the end of the match refs should note the score on
the posted tally sheets and place the score sheets in the folder for the
specific night.
7. Referees are responsible for returning the ball to the
bar. Do not leave it for players to use in pick-up games after scheduled
matches are over. See rule 1.
8. Referees should notify the League Director if problems
arise during a game or match. (i.e. complaints from teams about ‘A’ players on ‘B’ teams,
inappropriate behavior by a player or team, question/complaints regarding
rules.)
9. Referees are watching the games. Their opinion is both
wanted and appreciated regarding players/teams appropriate playing levels. All
‘opinions’ should be addressed to the League Director.
10. Referees are responsible for the conduct on the court
and as such have the authority to sanction players/teams/fans as they see fit.
Team Rankings – Overview of
Play
Low C
Your team bumps the ball over the net on one or two hits regularly.
You don’t understand the need for blocking.
Your servers all serve underhand and not always in bounds.
High C
Your team tries to get 3 contacts; whoever is in the front middle position is the setter.
Your hitters occasionally approach and jump to attack the ball
You have blocked at the net occasionally.
Most of your servers serve underhand; overhand serves frequently go out or into net.
Low B
You have designated setters on your team, they usually bump set.
You have designated hitters and attempt to attack the ball regularly
You realize blocking is an important part of the game and your team is working on it.
You have a mixture of overhand and underhand servers.
High B
Your designated setters overhand set almost all the time.
Your hitters have good timing, positioning, and can attack a ball that is unreturned.
You typically have at least one blocker up against an attack.
Your servers overhand-serve almost all the time.
Low A
Your hitters call for the type of set they want with a reasonable expectation of getting it.
Team blocking and defensive positioning are a critical part of the game
Your servers consider serving as a scoring opportunity, not just putting the ball in play.
High A
Your team is running strategic plays, the attack is frequently unreturned.
Blocking is paramount to your attack defense.
Serves are carefully planned and well placed for maximum value.